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Old Apr 28, 2006, 05:03 PM // 17:03   #1
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Default Skill Suggestion: Vampiric Fiends

Animate Vampiric Fiends {E}:
15 energy
3 secs cast
3 recharge
Exploit a corpse to animate a Vampiric Fiend. Whenever a Vampiric Fiend you control hits with an attack, you gain an equal amount of health.

Any comments?
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Old Apr 28, 2006, 05:35 PM // 17:35   #2
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a bit over powered i think

mayb if the amount of health u gained lvled with ur DM lvl like

Exploit a corpse to animate a Vampiric Fiend. Whenever a Vampiric Fiend you control hits with an attack, you gain 50...75% of the damage done.
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Old Apr 28, 2006, 06:19 PM // 18:19   #3
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Don't suggest skills that already exist, please.
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Old Apr 28, 2006, 06:45 PM // 18:45   #4
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shardfenix must have missed the part where "you gain" the health everytime they hit. Very overpowered. At least raise the energy cost to 25 energy like the Animate Minions. Also, that is a ridicuolous recharge rate. 3 seconds... I hope you meant 30 and that is a typo. In comparison, lightnening strike recharges in 5 and that is one of the most spammable air spells in the game.
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Old Apr 28, 2006, 07:33 PM // 19:33   #5
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Quote:
Originally Posted by shardfenix
Don't suggest skills that already exist, please.
he didnt. the existing skill is horrrors.....short range critters
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Old Apr 28, 2006, 08:51 PM // 20:51   #6
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I think the advantage would be as wrath said, the range creatures. As MMs are no longer "tanks" like they were in tombs, staying farther away would allow for more survivability. The recharge on Animate Bone Fiends is 3 seconds, so I dont see why this skil should be any different. If there was no longer a minion cap, I can see this skill being overpowered. But as is, the 10 lower energy cost would make it the reason for the MM to carry this Elite. BTW, Animate Vampiric Horrors makes you gain 100% of the damage done too.
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